Thursday, November 25, 2010
Sonic Colors Wii Review
Thursday, November 4, 2010
An Influx of Sonic Colors Reviews...
German GamePro Magazine
The video basically says that Sonic Colors is better than the classics, and the multiple editors who scored it in Germany gave it a 100%.
And within the past couple weeks these reviews have been released as well:
-86% from NGamer
-9/10 from Nintendo Power
-86% from ONM
-8/10 from German NGamer
-15/20 from French ONM
-92% from WiiMagazin (German)
-87% from GamePro Magazine
-100% from GamePro German Magazine
-A Gamer Who Rants
P.R. Turns out, my statement that Sonic Colors was going to be the best Sonic game in YEARS was entirely correct. Not a big surprise, considering I also said Sonic 4 was going to suck (and look how that turned out) Seriously, it wasn't fun at all.
Tuesday, November 2, 2010
God of War: Ghost of Sparta REVIEW
Score: 9
Score: 6
Score: 9
Score: 8
Score: 9
Score: 7
THE FINAL VERDICT
THE OVERALL SCORE: 8.2/10 PRETTY DAMN GOOD
-A Gamer Who Rants
P.R.(Post Rant): Finally, Blogger added the ability to underline text. YOU HAVE NO IDEA HOW HAPPY THIS MAKES ME.
Wednesday, October 27, 2010
God of War: Ghost of Sparta
RE-EDIT: Just beat the game, plan on finishing the review by Wednesday, but I'm sick, so it may be longer than that. Sorry for the delay!
RE-RE-EDIT: It's 2 in the morning, and I'm already half finished with the review. I'm going to finish the section I'm working on, and then call it a night. The review will DEFINITELY be out Wednesday.
RE-RE-RE-EDIT: THE REVIEW IS OUT, GO READ IT.
-A Gamer Who Rants
Tuesday, October 26, 2010
Kirby's EPIC Yarn Review (FINALLY)
I honestly can't think of another series that is so disgustingly cute, but yet SO fun to play. So when I picked Kirby's Epic Yarn the other day, I thought I knew what I was getting myself into.
#1) Gameplay: Enjoyability
The amount of happiness that shoots off the screen in this game is astounding. It's hard to find games that are just flat out FUN to play. Even jaded video game veterans such as myself, can't help but crack a smile as Kirby turns into a car and honks his way through the levels. Kirby's Epic Yarn is a legitimate joy to play. It's glad to see gaming be fun instead of serious for once.
Score:9
#2) Gameplay: Playability
Kirby's Epic Yarn plays the way that a platformer SHOULD. It's extremely easy to just pick up and play, even for people who've never played a Kirby game before. The only complaint I really have playability-wise, is there was never really a moment where I went "Whoa, this is HARD!" To some, that's a good thing, to others (Me), a bad thing. The lack of a real challenge didn't really bother me, because Kirby games have never really been difficult anyway.
Score:9
#3) Replay Value: Play Again?
Like most Kirby games, the replay value is based on both the collectibles, and how much of a Kirby fan you are. So this part is a bit up in the air depending on YOUR personal opinion of our pink little friend. But since this is my review, I'm doing my opinion, feel free to let me know if you feel otherwise in the comments. Anyway, I'm a Kirby fan (played through the game twice), and the game was fun but not "OMG I HAVE TO PLAY IT AGAIN RIGHT NOW" fun, so I've scored it as such.
#4) Replay Value: Extras
If you've ever played a Kirby game before, you know that theres tons of stuff to collect. Lots of hidden items and smaller treasures called Beads are scattered throughout the levels. More than once I caught myself striving to reach that treasure chest that was JUST out of reach. You can use the items you find to build a sweet pad for our favorite little buddy too! At the beginning of the game you get a little house that you can decorate with your precious treasures. Kirby goes out of its way to make you WANT to get all of the extra stuff. And if you're a perfectionist like I am, there's enough content to warrant another playthrough.
Score:8
#5) Graphics: Technical
I didn't notice any technical blemishes during my first or second playthrough. As in; AT ALL. It was pretty nice, considering that most of the games I've played during the past year have had SOME kind of issue in this area. Obviously the coding was done pretty meticulously, and I respect that.
Score: 10
#6) Graphics: Artistic
This game is absolutely BRILLIANT artistically. The Kirby universe has never looked so interesting!
More than once I was staring at the screen in awe as the world grew by itself to create new levels. Enemies actually unravel like they're made of yarn when you grab them. The way that patchwork elements of the world come together, create some of the most interesting artistic elements I've ever seen. A well realized world makes Kirby's Epic Yarn flat out fun to look at.
Score:10
#7) Sound: Effects
The sounds are cheery and make sense in context. The only real problem, was that some of them became a bit... repetitive over the course of the game. Not a BIG issue, but I'm here to nitpick so that's what I'll do.
Score: 8
#8) Sound: Music
When I heard that the music in Epic Yarn game was largely orchestral, I was more than a bit skeptical. So I was surprised (and overjoyed) to find that the music was actually as well written as the Mario Galaxy series. I'm not ashamed to say that some of the soundtrack may find it's way into my iTunes folder in the coming weeks. Color me impressed Nintendo.
Score: 10
#9) Story
Kirby's Epic Yarn is narrated by an ominous voice, that tells the story of Kirby and Prince Fluff (and their epic quest to save Patch Land). It plays out like a child's storybook, which, as far as I know is the intention. So Hal Labs and Good-Feel accomplished their goal in that respect. Is the story very entertaining? Not particularly. It felt like the only purpose of the stale narrative was to push the game forward into the next world. But Kirby has ALWAYS been like that.
Score: 6
#10) Bang for Your Buck
On the day of it's release, Kirby's newest game is selling for 50$ (which makes sense since it's a second party Nintendo title and all). I'll make this short and sweet. I've played a lot of games. Kirby took me about 8 hours to beat (not including collectibles, and the time I spent playing it with my friends). Total, I've probably put in about 16 hours, and don't regret it (two playthroughs). So it met my expectations on the enjoyment I would get out of a Kirby title for the price.
Score: 8
THE FINAL VERDICT
Let's be blunt here. Kirby is a cute platformer series, and has always BEEN a cute platformer series. So if you don't like what you see, stay away. It's pretty straight-forward. I like Kirby, so I thought the game was just as EPIC as the title implied. Here's hoping you'll enjoy it as much as I did.
THE OVERALL SCORE: 8.5/10 PRETTY DAMN GOOD
-A Gamer Who Rants
Wednesday, October 20, 2010
The Death of Console Gaming...?
Tuesday, October 19, 2010
More Sonic Colors Footage!
Wednesday, October 13, 2010
Sonic the Hedgehog 4: Episode 1 Review
Tuesday, October 12, 2010
My Sonic 4 Review is... Uhm... Pending...
Yeah... so, that Sonic 4 review I said I would release today? Not gonna' happen. I'm a little less than, uhm, thrilled with this title, and need more time to... criticize it. And by that, I mean I don't want to bash the game to smithereens like I did in my original review (which had LOTS of profanity and numerous instances when I may or may not have threatened SEGA).
Monday, October 11, 2010
Review Information
Saturday, October 9, 2010
Waaaaaayyyyyy past cool...
SONIC ANNIVERSARY LEAKED! This could either go extremely well, or crash and burn like a fat woman eating a turkey leg at the county fair. I'm praying for extremely well.
"Details Coming from Sonic Paradise, Scarce
This just breaking within the hour–the Spanish website Sonic Paradise has confirmed with a Sega representative from the Spain division that Sonic Anniversary and a third entry in the Mario and Sonicseries are on deck for 2011.
We do not have a ton of details yet; they are pending from Sonic Paradise, cited above. What we do know right now is that Sonic Anniversary is not a compilation. That would contradict earlier sentiments that it is, stemming from a leaked document detailing conversations between Sony and Sega last September. We have learned this could be PS3 exclusive–which would put it in line with those document leak details–but that too could change, and for that reason it’s advised not to label this the true 20th anniversary game just yet.
Right now, the smart thinking is that the third M&S title will most likely be related to the 2012 Summer Olympics in London, and if that holds, it will be a continuation of the Olympics series, instead of something more unique, like a platformer.
We are awaiting more details from Sonic Paradise and we will relay those here when they are made available–and again, for our Spanish speaking readers you can follow along in your language at Sonic Paradise. Stay with TSSZ News for more on this developing story–and be assured, we will ask related questions at the Sega booth tomorrow as New York Comic Con 2010 ends."
Thank you Sonic Paradise and TSSZ for making my night!
(this doesn't count as tomorrows post, I'll still be updating tomorrow for those of you who care)
EDIT: I have no idea what to write about today, so this is today's post. Sorry to anybody who's actually keeping track of this.
If you like to sail the sea...
Today I'm going to talk about one of the biggest issues plaguing the gaming market! No, not Bobby Kotick but... You guessed it! Pirating!
As I have said, the sales have been above what we had expected, but compared to the response we have gotten it still feels kind of low. For example, the very hyped Minecraft has gotten more than ten times the sales compared us. While being a vastly different game compared to Amnesia, there are some differences that are worth discussing. In terms of the amount of PR received, I would say that Minecraft is more well known, but Amnesia is not far behind. Google gives us two times the hits compared to them and a popular pirate site gives Minecraft double the distributors compared to us. We have gotten more reviews from popular outlets, Minecraft has gotten more viral-like PR. As I said, I think Minecraft has the upper hand here, but not by that much. Still, Minecraft has a over ten times the sales compared to Amnesia, which is a huge difference.
Our conclusion is that a large part of this is due to the lack of pirating in Minecraft compared to us. As I mentioned above, Minecraft has 10x the sales, but only 2x the torrent distributors. A Google search on the subject also turns up twice the hits for Amnesia. It seems like more people are pirating Amnesia and we think there are two main reasons for this. Both of them are related to the single-player nature of the experience.
First of all, once you have played Amnesia there is little meaning to play again. A person pirating the game and finishing it has no real reason to go back. So even if a player likes it and determines that it is well worth paying for, there is no incentive to do so. It is quite common to read on forums that people have downloaded a pirated version and say that they will probably buy it later. The question here is how many actually does this? Even if you really liked the game and want to support the developers, it basically feels like money down the drain since you get nothing extra after paying. This is not the case for a game like Minecraft where more content is released all the time and the game is designed to be highly replayable (and darn it for that, damn time consumer!).
The second reason is the lack of any proper protection. Not only does Amnesia not have any real protection from the start, there is almost no way for us to force people into buying ad-hoc. What we can do is to release patches, but this only affect people that have not been able to start the game, a small part of the user base. So once the game is out we are basically screwed and we can not do much to make people chose a legal over a pirated one. Minecraft requires a server connection and is constantly updated, effectively pushing people towards buying the legit version.
So what to do about this? One way is to create different kinds of games, where we can implement these sort of things. But that just feels wrong. A developer should not design a game based on how it can be protected and doing so can only lead to bad things for our games (to avoid feeding potential flames; this is based on what we want to do with our games, not what we think of others who might do this). What we want to continue doing is to create single player games that try to evolve the way in which videogames tell stories and evoke emotions. Another option is to expand our horizons and try other platforms. This is what we are currently looking into. We do not know what this will mean as of yet, but hopefully we can continue to expand platforms and not limit them."