Thursday, November 25, 2010

Sonic Colors Wii Review

Color me impressed!
(that joke has been done to death, but I had to do it)


Sonic Colors is everything we wanted it to be, and more.

#1) Gameplay: Enjoyability
Sonic Colors is one of the most outrageously fun platformers I've played this year. It mixes side-scrolling with fast paced 3D action, and does it well. And while Colors was aimed towards younger children, I think it's safe to say it can be enjoyed by just about everyone.
Score: 9

#2) Gameplay: Playability
The controls are well implemented and are responsive about 90% of the time. Every once in a while, Sonic's lofty double jump caused me to miss a platform completely. The quick-dash (sidestepping) sections worked well enough (outside of 2-player, which I will discuss later), and the homing attack very rarely targeted anything you didn't want it to. HOWEVER, the difficulty curve was crap. Some levels were insanely easy, and others were flat out painful and ate up your lives like a Nega-Wisp. These difficult stages weren't the product of bad level design as much the product of unfairly demanding platforming sections (Screen zooms out and you're left wondering where Sonic even is). The Wisps (the sonic universe's equivalent of Mario's power-ups) aid in platforming instead of hindering it by giving Sonic new ways to travel. And since some Wisps aren't unlocked until late in the game, you can return to old levels with new abilities that help you discover hidden areas or getter better times. The learning curve was around 10 minutes for the average gamer, and 20 to 30 for people who don't normally game. As far as playability goes, this game is one of the best realized Sonic games in recent years.
Score: 7

#3) Replay Value: Play Again?
Sonic Colors boasts 44 levels, all of which use the Wisp powers and Sonic's classic speed to their advantage. Each level is unique and interesting, and theres a TON of exploring to do even after you've beaten a level several times. Some of the acts are enormous and encourage the player to look in every nook and cranny for hidden items. Even if you play through each level multiple times, you'll still find new areas.. As far as Replay Value goes, exploration and the genuine platforming are the centerfold in this surprisingly fun game.
Score: 9

#4) Replay Value: Extras
Sonic Colors focuses on two types of extras: Red Rings, and Unlockable Multiplayer Stages. Red Rings  are exactly what they sound like; I.E. Rings that are Red. Each stage has 5 to collect (excluding boss fights), and a plethora of different ways to collect them. They aren't pointless (or mandatory) either, they unlock new levels in the Sonic Simulator (multiplayer) and if you collect all 180, you gain the ability to (SPOILER ALERT)turn into super sonic in normal stages(END SPOILER ALERT). On the note of multiplayer, it honestly isn't that good. If you go too fast and leave your friend behind in the dust, they lose a life and are teleported back to you. This wouldn't be a big issue if you didn't start with 2 shared lives. The Sonic Simulator (which is SUPPOSED to be a mulitplayer experience) is much better if you play it like the rest of the game; single player.
Score: 7

#5) Graphics: Technical
Little to no graphical issues. The draw distance is huge and I never noticed any objects suddenly popping into existence. Sonic's model is fluidly animated (if a little low on the resolution side). Easily the best looking SEGA game on the Wii to date. I'd like to see this game in HD, then again, who wouldn't. It's certainly a good looking game.
Score: 9

#6) Graphics: Artistic
Sonic Colors flaunts some of the most brilliant environments I've ever seen.The worlds are varied and (dare I say it) COLORFUL. Everything looks great! Colors is easily one of the most beautiful games I've played, and is definitely in the top 5 best looking Wii games to date, just behind Mario Galaxy 2.
Score: 10

#7) Sound: Effects
SEGA has always had a thing for recycling old sound effects (Sonic 4 used a bunch of the effects from Sonic Heroes), thank goodness most of the ones used in Sonic Colors are new. other than that, it sounds much they way you'd expect it to. Enemies explode, balloons pop, rings ring (ding?).
Score: 8

#8) Sound: Music
Here's where Sonic Colors really shines. the music is absolutely incredible. The soundtrack is well done and some of the best the Sonic series has ever had. The music matches the environments perfectly, which is a plus (you'd be surprised by how many games mess this up). 
Score: 10

#9) Story
Sonic Colors is light on story, but what it sets out to accomplish, it does well. The only thing that really derails the writing is cheesy Saturday-morning-cartoon sound effects used during some of the cutscenes. Other than that, the writing is some of the best Sonic had ever had. The voice acting is surprisingly well done (SEGA made an excellent choice casting the new Sonic and Tails). Eggman's PA quips are exceptionally funny and add to the light-heartedness of the game. While the story isn't serious, it's well written and well voiced, and it shows.
Score: 8

#10) Bang For Your Buck
Sonic Colors for Wii - MSRP - 49.99$
For the content you get, I think the selling price is pretty reasonable (I'd be happier with 40$, but who wouldn't?). Although the game is short and the multiplayer is laughable, the campaign is fun while it lasts and there's a TON of replay value. I put in about 15 hours into my European copy and about 13 (so far) into my American copy (and I'm still playing!). While it isn't quite the 20 hour game that SEGA promised it would be, it's still a pretty good deal for one of the best Sonic games ever made.
Score: 9

THE FINAL VERDICT
Sonic Colors is one of the best Sonic games ever made. It's fun, fast, and beautiful. It does what it sets out to do and does it well. And while it has it's flaws, it's one gigantic leap in the right direction. Sonic Colors 2 anyone?

THE OVERALL SCORE: 8.6 PRETTY DAMN GOOD

-A Gamer Who Rants

P.R. (Post Rant): God this review took forever to get out. I've been a mixture of sick and busy lately. Sorry for the huge delay. Hopefully my next review (Donkey Kong Country Returns) won't take as long to get out. I should start playing today or tomorrow, depending on how I'm feeling. Also, HAPPY THANKSGIVING to everyone who celebrates it!

EDIT: My original review was an incoherent jumble of thoughts, that didn't come out quite the way i wanted them to. Here's the final review, and hopefully I never mess up that bad again. Seriously, how did I not catch this?

Thursday, November 4, 2010

An Influx of Sonic Colors Reviews...

I'll let these reviews speak for themselves.

German GamePro Magazine


The video basically says that Sonic Colors is better than the classics, and the multiple editors who scored it in Germany gave it a 100%.

And within the past couple weeks these reviews have been released as well:
-86% from NGamer
-9/10 from Nintendo Power
-86% from ONM
-8/10 from German NGamer
-15/20 from French ONM
-92% from WiiMagazin (German)
-87% from GamePro Magazine
-100% from GamePro German Magazine


-A Gamer Who Rants


P.R. Turns out, my statement that Sonic Colors was going to be the best Sonic game in YEARS was entirely correct. Not a big surprise, considering I also said Sonic 4 was going to suck (and look how that turned out) Seriously, it wasn't fun at all.

Tuesday, November 2, 2010

God of War: Ghost of Sparta REVIEW


Kratos proves that even after all these years, he can still kick ass and take names.

#1) Gameplay: Enjoyability
While technology has changed a lot since Kratos’ debut in his original PS2 title, the man (and his games) remains much the same. You still interchange mashing the Triangle and Square buttons to create a string of light and heavy combos (I shouldn't have to explain that too much). But there's actually a new power that you unlock fairly early on. And this is the Fire Gauge. After you acquire it, you use it to deal extra damage to enemies by lighting the Blades of Athena on fire mid-swing. This can be used the rush weak enemies, or break through the armor of tougher ones. And while this sounds like a straight-forward addition, it really isn't. The gauge is limited, and charges over extended periods of non-use. More than once I used the gauge to kill a weak enemy, only to be tackled almost immediately by another enemy, that I could have stopped if I hadn't been so hasty in using up all my Fire. It sounds shallow, I know, but on higher difficulties, missing that one opportunity can be fatal. Since some enemies can only be killed with fire, the gauge becomes mandatory almost right after you get it. Normally this would piss me off, but since it's a rather useful ability, I actually WANTED to use it. It has some sweet side effects you earn as you upgrade it (don't worry, I won't spoil it for you) using the "souls" of your enemies (Kratos' currency of choice), so the Fire Gauge becomes an integral part of the this adventure. The game as a whole is just as fun as the original, and is DEFINITELY worth your time.
Score: 9

#2) Gameplay: Playability
I have 3 words for you: smooth difficulty curve. It’s been a while since I’ve played a game that grew as you played it. It starts easy, and finishes with you losing 90% of your health meter and screaming in frustration as you attempt to kill the last enemy on the screen (or at least that's what happened to me). And that's a good thing. Without a challenge, you might as well be staring at a sponge for 6 hours. The controls are smooth (although sometimes I had problems activating the fire gauge mid-combo, but that may have just been me being stupid), and it's easy to string together attacks (so easy it's almost effortless). It never feels like the game's fault when you die; Newcomers and casual gamers alike should be able to jump into the fray with ease.  
Score: 10

#3) Replay Value: Play Again?
Unfortunately, there isn't much of a point to playing through the campaign again (other than getting more souls to unlock extras). The campaign is about 6 hours long (I screwed around a bunch so it's probably more like 5), and almost entirely linear. Sure, there's a couple branching paths, but that's about the extent of your exploration. So if you play again, chances are it'll be to unlock something, or to experience the story again. I'm not so sure this game can truly warrant another playthrough beyond the obvious...
Score: 6

#4) Replay Value: Extras
Extras! Oh how how I love thee! Shall I count the ways? God of War: Ghost of Sparta is boasting with extras! You can re-watch the cutscenes, take on the Challenge of the Gods (rage your little heart out Kratos), visit the Temple of Zeus to unlock a BUNCH of neat extras, or mess around in the Combat Arena (my favorite feature). What do these things do? Well, you can unlock new costumes, fight any enemy on your own terms, and power up Kratos even further after the curtain falls on the last act. Overall, the extras are a solid addition to the title.
Score: 9 

#5) Graphics: Technical
Consider me impressed. This game is without a doubt, the most beautiful looking game on the PSP to date. The backgrounds are fully animated and life-like. While running around the doomed city of Atlantis you see molten debris being hurled into the air by an active volcano in the distance. The models stand out and look beautiful, and there is almost no difference between the (sometimes) pre-rendered cutscenes, and the actual game itself. All in all, graphically, this game is phenomenal. Too bad, that during the first hour, Ghost of Sparta is plagued by an inconsistent framerate (not game breaking by any means, but still very noticeable if you’re used to looking for graphical flaws), and vertical tearing every time the camera moves even the slightest bit. I will admit, the framerate improves greatly over the course of the game (as does the vertical tearing), but as it is still an issue I’m docking points for it.
Score: 8.5 (that’s the first time I’ve given a partial reduction since I’ve started reviewing; for anyone who’s keeping count)

#6) Graphics: Artistic
While this Ghost of Sparta is easily the best looking PSP game on the market, artistically, there’s a lot left to be desired. Sure, it LOOKS good, but there’s nothing special about it. It’s basically a culmination of all the things we’ve seen before (cool, giant monster, weren’t the ones in God of War 3 bigger?). The only truly unique environment is the sunken city of Atlantis (as in the one Kratos destroys, and revisits in the center of a giant whirlpool; that part was just awesome). Art-wise, there’s nothing WRONG, but also nothing that makes it stick out. Although there is a lot going on in the background (the backgrounds are more than just still photos of landscapes), beyond that, the environments are bland and uninteresting. While this isn’t a major issue, it does certainly take away from the experience.
Score: 7

#7) Sound: Effects
There isn't to much to say in this department. Everything sounds the way it should. I wish Kratos had some more creative grunts though, because hearing the same 3 "HURRRAGHHH"'s throughout he entire game does get old fast.
Score: 8.5

#8) Sound: Music
Epic orchestral music covered with incomprehensible lyrics in another language; that's what you're listening to while you play. Not going to end up in my iTunes, but it definitely fits the mood of the game.
Score: 8


#9) Story
I'm going to be extremely vague here, because I don't want to spoil the game for you. Kratos is searching for his long lost brother Deimos. In the process, he destroys an entire city, causes a volcano to erupt, crosses 3 continents, and visits Disney World! But seriously though, the story is good! As in really good! Kratos actually shows emotion beyond pure anger. The story was well written, and the cutscenes actually do more than just push the game forward into the next area. It isn't just a side-story though, it explains a TON about why Kratos is so determined to destroy Olympus, and actually makes you more attached to the man behind the mask.
Score: 9

#10) Bang for Your Buck
God of War games have never been very long, so the fact that Ghost of Sparta flaunts a 5 hour campaign (and a ton of extras) is no surprise. 40$ is a bit steep for the content you recieve, so I would suggest waiting til' the price drops below 30$ (if it ever does).
Score: 7 

THE FINAL VERDICT
God of War: Ghost of Sparta is an enjoyable and accessible new entry in Sony’s multi-million dollar franchise, and is a must play for experienced gamers and newcomers alike.


THE OVERALL SCORE: 8.2/10 PRETTY DAMN GOOD


-A Gamer Who Rants


P.R.(Post Rant): Finally, Blogger added the ability to underline text. YOU HAVE NO IDEA HOW HAPPY THIS MAKES ME.